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Games Listings |
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44 | Displaying: 1 - 10 | Pages: 12345 |
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Boxing Game Engine With Macromedia Flash MX
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In this game we are going to develop a basic boxing game engine. With this movie clip, we are able to control both hands: left and right, with the left and right arrows of the keyboard. For this, we use a simple motion tween and methods for movie clips and the object Key...
Updated: 04/18/2004
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Football Game Engine using Keyframing
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As the World Cup is approaching, in this lesson we are going to develop a football, --or soccer, game engine using the keyframing technique to animate the character. We work over Macromedia Flash 5. The character is able to control, move and shoot the ball. Every time the user holds an arrow key, an animation is displayed simulating the movement of the football player...
Updated: 04/18/2004
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Helicopter Game Engine Extension
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In this lesson we are going to extend the helicopter game engine created in the last tutorial. We will add a mouse events handler and focus on ActionScript for movie clips. The helicopter is now able to shoot, and different lights will show what direction the helicopter is moving in...
Updated: 04/18/2004
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Helicopter Game Engine with Macromedia Flash MX
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In this section we are going to develop a helicopter game engine using the ultimate Macromedia Flash version, Macromedia Flash MX. Basically, we will have two movie clips, one for the helicopter body and the other for the rotor. The helicopter, with its rotor, will follow the mouse with a smooth, delayed movement. The rotor movie clip will rotate simulating the real rotation...
Updated: 04/18/2004
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Power Bar Controlled by Mouse Actions
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In this lesson we are going to develop a variant of the last tutorial. The power bar will be controlled by mouse. When the left mouse button is pressed, the power bar increases; and when it is released, the power bar decreases its width...
Updated: 04/18/2004
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Power Bar with Macromedia Flash MX
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In this lesson we are going to develop a power bar, especially useful for arcade games. This is a dynamic rectangle that changes its width when the right arrow of the keyboard is pressed. An indicator displays the percentage reached by the power bar, from 0 to 100%...
Updated: 04/18/2004
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Shooting Game Engine with Macromedia Flash 5
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In this tutorial we are going to create an arcade engine in the third person. Using ActionScript, the character will be able to move, shoot, and translate the sight of the weapon within the movie clip. Furthermore, we will use a simple collision detection for explosions...
Updated: 04/18/2004
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Creating A Pong Game Engine
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In this lesson we are going to develop a pong game engine. Our objective is to destroy all the boxes in the level, making sure that the ball does not impact in the lower border of the screen. Every time that the ball collides the pong, it grows and depending on the point of impact, the ball is bounded with certain rotation. And every time the ball impacts in the lower border of the screen, the pong decreases its width. The ball has a variable speed, modified by a pseudo random formula. To control the pong we use the SHIFT, RIGHT and LEFT virtual keys...
Updated: 04/18/2004
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