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Total:
54 | Displaying: 1 - 10 | Pages: 123456 |
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C Sharp MP3 Compressor
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The first question to my previous article (C Sharp Ripper) was about how to rip directly to MP3 format. Then I looked for some MP3 compressor done for .NET framework and I couldn`t find the exact solution, so I decided to write one. The solution was to use the LAME MP3 encoder, specifically to wrap in C# the functions of lame_enc.dll. See http://www.mp3dev.org/ for technical and copyright information regarding the LAME project...
Updated: 01/25/2004
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Ink AniEd - An Ink Based Animation Editor
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Ink AniEd is an animation tool based around Microsoft’s Ink architecture. The goal is to create an animation tool which is easy and intuitive to use, and allows the user to quickly create animations which can be used for any number of tasks, from prototyping moving GUIs, to storyboarding for movies, to creating your own cartoons. It was developed both as a standalone animation tool, and as a Windows Control that can be easily integrated into any application using the .NET Framework. And while AniEd was designed for the Tablet PC, and contains certain features only available on the Tablet PC, it will run with little noticeable difference on almost any computer with the .Net Framework...
Updated: 01/25/2004
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A Bitmap Manipulation Class
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With the release of the GDI API, Microsoft significantly increased the power and flexibility of its graphics API, while at the same time increasing the complexity and surface-area of an already obfuscated GDI API. Fortunately, the .NET Framework provides the System.Drawing namespace hierarchy, wrapping much of the GDI API in a (somewhat) manageable facade. Unfortunately, much complexity remains, and consequently many simple image manipulation tasks, such as resizing a bitmap, cropping a region, or converting from one format to another, are either complicated or not immediately obvious, and sometimes both...
Updated: 01/25/2004
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An Image Viewer with Lossless Rotation, EXIF and Other Goodies
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This article demonstrates a simple viewer for JPEG images. Several interesting coding techniques are demonstrated, including threads, doubly linked lists, and image handling. The program will show all images in a folder, including subfolders, and will dynamically resize the pictures to use the whole screen. In addition, rotating the image through 90 degrees is supported, as is access to the extended information within the image, allowing the user to display or change comments and other information stored in the picture...
Updated: 01/25/2004
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A C# MPEG1 Image Compression Class
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There is a lot of support in C# for image conversion and compression, but I have never found a good tool to convert images into the MPEG format. I wish someone had done it for me, but since they didn`t I wrote a class called MPEGFunctions that provides the functions you need to convert a bitmap image to an MPEG1 I Frame. The code is functional but definitely not optimized or efficient. I think the MPEGFunctions class and the provided sample application are a pretty good learning tool if you want to learn more about MPEG image compression...
Updated: 01/25/2004
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How to Load/Display images with C#
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You always need to access images for some reason or the other. When you have the .NET framework SDK with you, you needn`t bother to buy other applications for that job - develop one for yourself! With the supremely rich .NET framework, manipulating images is very simple. This article places emphasis only on how to display images. The code on the other hand, involves a lot of other stuff including a setup, which were used to implement a number of standard features seen in popular applications. They are quite straight forward; so you could understand them by yourself...
Updated: 01/25/2004
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"Paint.exe" in CsGL
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A lot of the OpenGL samples are oriented to display graphics, but since this project imitates the Windows paint application, there is more user interaction than in many of the other examples, and getting opengl object selection to work, for example, can be a pain. My intent was to learn OpenGL a little better, and the CsGL libraries for C# were very good, and the samples very helpful. Now it seems CsGL has been superseded by Tao, so this article is already out of date! I`m not an OpenGL guru by any means, so if you`re a game developer, this article is below you, but if you`re stuck on something like how to get the Bezier curves to work, then this might help you...
Updated: 01/25/2004
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A C# Image Converter
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The conversion between different graphical image formats using the C# programming language and the .NET Framework is very easy in comparison with the Windows API case where no direct support for such an operation is provided. You can open any image file format from the ones specified by a group of properties of ImageFormat class...
Updated: 01/25/2004
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Playing .wav files using C#
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To achieve some things in the .NET Framework, one must make platform invocation calls to the underlying OS, or use one of the thinly-wrapped COM objects exposed as a class library. This example shows how to play .WAV sounds from a file picker, or play a user-defined sound by enumerating the Windows registry. Since Microsoft did not include a method for playing sounds in the Framework, we must make a PInvoke call to the PlaySound() function located in the Winmm.dll library. The PlaySound function is extremely simple to use as you`ll see below...
Updated: 01/25/2004
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Displaying the .NET Image Codecs with ASP.NET
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This sample demonstrates the GetImageEncoders() and GetImageDecoders() methods in the System.Drawing.Imaging.ImageCodecInfo class, presenting the results in two dynamically generated HTML tables.
I came up with this example while investigating some aspects of the System.Drawing.Imaging namespace recently. My intent was to show what built-in image codecs are available in .NET, but the result is a nice example of dynamic HTML table generation and of using the System.Reflection namespace...
Updated: 01/25/2004
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