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Description: Presents a standard framework for designing and implementing simulators and simulation-based training using Flash MX components. Written for experienced ActionScript programmers, the guide introduces the simulator architecture and the rules of statechart notation, then provides tutorials on creating common user interface elements. Four example simulators model a crane arm, a digital watch, a fish finder, and a cell phone. Both of the authors design simulators for a living. The CD-ROM contains source code, demo applications, and an appendix on the state engine data structure.Book News, Inc.®, Portland, OR
Flash MX for Interactive Simulation teaches a proven methodology for streamlining the planning, design, and implementation of realistic device simulations. Practical, step-by-step examples and working simulators demonstrate how to apply this methodology to the construction of a variety of devices, from cell phones to robotic arms. This tried-and-true approach will guide even the most complicated simulation project to a successful conclusion. Readers will find that their simulations are easier to program, maintain, and upgrade. The book even includes an extensive starter toolkit of interfaces objects (such as dials, gauges, timers, and knobs), implemented as Flash MX Components, that can be reused by readers in their own simulation projects.
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