Description: In automation and other multi-threading programming disciplines, the Finite State Machine (FSM) is an important model for designing dynamic behavior. The FSM postulates an object, which is always in one state of a defined set of states. It is able to receive events from a set of events, depending on the actual state. Upon receiving a given event, the FSM executes a specific transition. I created a framework of classes, which simplifies the implementation of FSM’s in .NET applications...
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